“New Songs for Old Kids”: new album out!

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I guess it’s time to tell you here that my new album is out since the 4th of January 🙂

It’s named “New Songs for Old Kids” and you can listen to it here: https://izioq.bandcamp.com/album/new-songs-for-old-kids

This is my third album: it’s pretty diverse and filled with passion & personal meanings!
I’ve opened my sound to lots of new things and if you’re into video games & geekery I guess you might like it 😉

Welcome to the izio-World!

// izioq //

P.S: …and to all of you who support and appreciate my music: thank you so much, you rule 😉 !

Follow me & keep updated here:
www.twitter.com/izioq
www.facebook.com/izioq
www.youtube.com/izioqchannel

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Interzioq #6: Jacob Buczynski interview – Revenge of the Sunfish

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Jacob Buczynski (aka Jinxtengu) is an indie video game developer from Melbourne, mainly known for his very original, strange (sometimes weird) and personal video game “Revenge of the Sunfish”. He was kind enough to reply to this interview with lots of interesting and detailed replies: thanks Jacob 🙂 !

Could you tell us what is your oldest memory about video games or the first game you played?
The first video games I played were on the Atari 2600. They were: River raid, Frogger, space invaders, Berzerk, Cross force, Combat, Kung fu and Pitfall. The Atari belonged to my older brother. River raid was one of my favorite games at the time, I still find it sortof fun. It uses procedural generation to generate the terrain and it was programmed by a woman (Carol Shaw). Later on my family acquired a dos based ibm pc, and I got into dos games. I also had a commodore Amiga an Atari lynx and finally a play-station one (for a short period).

What’s the game you’ve got the more fond memories about?
I have fond memories of playing “Slime world” and “Gates of zendocon” on the lynx, both were coded by a guy called Peter Engelbrite. I don’t think much of his more modern “christian themed” games but his early games were very ahead of their time. Slime world was multiplayer compatible for up to 8 players and has an expansive game world with an automap, way before Metroid did. Gates of zendocon had quite distinctive enemy behaviors and was also somewhat non-linear. Both games are kind of clunky by today’s standards, but they were great at the time. I also have fond memories for alot of Amiga games (Flashback, Another world, Turrican, Adams family, Apidya, Harlequin, Elite, Moonstone, Paradroid 90, Llamatron, Populous, Shadow of the beast, Syndicate) And a few dos games (Cosmos cosmic adventure, Commander Keen series, Chopper command).

How and why did you start making video games?
I’ve always been creatively inclined. I loved drawing and painting from an early age. Before i had access to computers I used to make interactive postcards that would fold out or have slots to remove pieces of paper or characters, choose your own adventures, comics and paper mache costumes and masks. When I was in primary school, a few students had designed some games on the schools mac computers. Their games were in black and white and were inspired by a combination of Earthworm jim, stick death and southpark. I have no idea how they made them and I’m not sure if their games were lost, but they amazed me, they were fantastic (this was in Tasmania, i don’t know the names of the students unfortunately). When my family finally got a computer with an os (windows 3.1) I started experimenting with gif animations. Those gif animations were probably the first step towards game design. The first pc “game” that I made was done in powerpoint, it was called “larry the mouse” It featured horror shock screens, collision detection, levels, and a game over screen. It was quite a hit around the school, unfortunately I don’t have a copy of it now. A few years later I got into “Click and Play” because my highschool had it installed on the school computers. At the time i had an IT class. Instead of doing classwork me and my friends used to design games. My school was pretty rough (on a school field trip a student threatened the class with a loaded shotgun, a Chinese student got bashed with a crowbar) designing games was better than getting into fights, and generally better than what the school had to offer. After a short time i moved onto using “the games factory” instead of the extremely limited “click and play”. Game design became more of a weekend activity, were i would meetup with friends and we would make games. Most of our early games are lost unfortunately, especially some games by a friend of mine. Later on I became friends online with Kimberly Kubus and he got me involved with mark overmars “Game maker” (which is really better than “the games factory”) From there I’ve continued to design games, it become part of my life, part of how i express myself. Now I need to keep doing it to survive.

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How the idea of “Revenge of the Sunfish” started in your mind?
I like games that contain distinctive sub games, for example “Tondemo Crisis” on the playstation one, also games like that are quite rare.
In 2005 I started working on a game with a friend that was to contain many distinctive levels connected by a weird story, but we never started coding it. It started off with the player running away from a lion and then getting trapped in a box that was sinking in the ocean. Thats all I remember, but i think that was the seed for Revenge of the sunfish. The idea of non-linear games has also interested me, (I mentioned gates of zendocon and choose your own adventure books). Non linear structures are great because they increase replay value, but I think it’s harder to design games like that. Just before I made Revenge of the sunfish I had released a bunch of my early games in the WTF series. I was thinking, what if I made some custom levels similar to the WTF series but linked them with a plot and a non linear structure. Then I just sort of got into a nice work groove. Obviously it should be about sunfish, because they are weird and awesome. Also originally revenge of the sunfish was going to be longer but it used up the maximum memory capacity of my very old and lame computer.

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You’re now working on the sequel “Revenge of the Sunfish 2” : how the project is going?
I feel like it’s not going too well. I showed the demo at a game festival 2 years ago and promised to release it in 6 months. It was very well received at the festival, but I feel like it was a wasted opportunity, since i didn’t finish the game. The truth is I’ve been struggling with finances and housing for years. At the time of the festival in the UK (Rezzed) I was living in a garden shed, probably made out of asbestos. There were spiders in my bed and holes in the wall through to the outside (probably how the spiders got in!) I’m not living there anymore but my work environment still isn’t very good. People just expect that I should be able to work under any conditions, i don’t know where people get such an idea. I’m a sensitive person. I find noise and high temperatures very distracting ( I’m living next to a construction site now) I also have some health problems. The issue I’m having isn’t with the game, (I’m making progress albeit slowly) the problem is that I’ve been in living situations which are essentially bad working environments. I could finish ROTSF2 in a few months If I somehow miraculously procured a suitable-place to live and work. Indecently, would anyone like to donate me a house 🙂 ?

What tools do you use to make video games today?
Mental tools such as meditation are essential for my work. Without the ability to meditate and also breathing exercises, I would be overwhelmed. In terms of computer programs, I use Ms paint, Paint shop pro 7, bero tracker, Audacity, Game maker, Multimedia fusion, z game editor, Blender, also some programs that I’ve written in Game maker mostly for compositing animations and also drawing animations. I wrote a program in Game maker to actually animate inbetween frames between 2 key frames using vector lines. It works but doesn’t look natural so I don’t use it. I try out alot of new programs but I’m often disappointed with the results. I’m probably going to start using unity 3d at some point.

What inspires you?
The idea of creating a new culture, showing an alternative world view within a game, even if it’s tangential. I mostly prefer the world in my games to the real world and i like to escape into my work. I don’t feel comfortable with the current status quo in western society particularly here in Australia. The prevalence of bigotry and the widespread apathy towards it disgusts me. Social inequality grows and kills off creative people who aren’t investing all their time and energy into making money. Money is vulgar. People with money should not be placed on a pedestal as they currently are by the media, nor should celebrities. A life goal aimed only towards making money is an empty calling, yet many people can’t move past this primitive cultural level. I’m worried about the trend towards materialism, consumerism, anti-intellectualism and fascism that seems to be spreading across the globe. It inspires me when people play one of my games and then email me to say they would like to design games themselves because of it. That means to me that I’ve succeeded in passing on some of my creative spirit. A creatively awakened mind is safeguarded against some of the madness inflicted by society, since creativity expands peoples perspectives and awareness. I want to inspire people so they can actualize their dormant creativity (which is within everyone).

Any piece of advice for someone who’d like to try making video games?
I would advise them to just jump in and try it. Download Game maker studio, or unity and just try. You might find you like it.

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Except your own, any game (indie or not) we should try?
I’d recommend Eastern Mind: The Lost Souls of Tong-Nou. If you can get it to work, it’s brilliant. I came across a dos game called Ecstatica recently, and I would recommend that. Also “Papers please” if you haven’t already seen that.

Any good book, movie or album to recommend?
I’d recommend the movie Stalker by Tarkovsky, the book Hard boiled wonderland and the end of the world by Haruki murakami, and the album unknown pleasures by Joy division.

Feel free to share some links to your work here:
Thanks for the interview! Check out my site at: http://www.revengeofthesunfish.com/

Interview by izioq.

Interzioq #5: Slime Girls interview – YUMEMI​/​LONELY PLANET GIRL

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Hello what’s your name and how do you feel right now?
My name is Pedro Silva and I just woke up so I’m feeling hungry and a lil bit tired.

Anything else about you that you’d like to share (age, country, favorite food, shoe size, etc.)?
I’m 25, from the USA, my favorite food is curry or carnitas, shoe size is 10.5. I like cats more than dogs, waterslides more than rollercoasters and I like juice a lot.

What’s your last release and do you have something special to say about it?
My last release was a vinyl double single for YUMEMI/LONELY PLANET GIRL. That vinyl release was a LONG time in the making and both of those songs were probably about a year old by the time the release finally came out. I’m happy with it though! My friend OMOCAT did the album art and my friend Bob from Shinobu released it through his label and also played bass on it. How fun.

What software, gear, setup, etc. do you use to make music?
I mostly just use Reason 8 these days with a bunch of samples and stuff I’ve collected over the years, and then a fender mustang. That’s kinda… it.
For live shows we either do a full band setup with an iPod and then for solo shows I like just having a big table full of instruments and MIDI controllers that I can mess around with for the whole set.

How would you describe your music, with words?
Memories of fantasy. And maybe sometimes reality.

What inspires you?
City pop, playstation beaches and n64 skies, raw earnesty.

Any musician, famous or not, we should check?
Everyone should know the words to あいどんわなだい by Ging Nang Boyz so they can sing it with me at shows. That’s all I ask. It’s the most important song in the world.

Tell us about a movie, a book or a video game you liked recently…
I recently played through Undertale and it’s probably the most significantly important video game I’ve played…like..maybe ever? I dunno, it’s perfectly up my alley for what I want out of the medium. I suggest everyone go buy it and support it! I even covered a song from it a couple weeks ago, its on my soundcloud.

Please describe your actual haircut.
Kei from Dirty Pair.

Any other links you’d like to share here(youtube, twitter, etc.)?
You can buy my music at slimegirls.bandcamp.com
Listen to all my music at https://soundcloud.com/slime-girls
Follow me on twitter @slimegirls
Like me on facebook at: www.facebook.com/slimegirls

Interview by izioq.

interzioq #4: Cyborg Jeff’s interview – Super CJ Land

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Hello what’s your name and how do you feel right now?
Hi Izioq, I’m Cyborg Jeff and i’m completely overbooked in my crazy life right now, as I’m waitin’ my 4th child !

Anything else about you that you’d like to share (age, country, favorite food, shoe size, etc.)?
Yep. So I’m… arf… 37 years old! I live in Belgium and for sure I eat Belgium Fries and drink special beers… No. In fact, I prefer drink wine and eat a barbecue with many friends! Gosh, In my young time my parents bought me shoes size 47. I hate that so I always lost them… Now, after a long work, I can buy size 44!
Well, for now I don’t have spoke about music, but that’s also my real life where music is just a part of all that crazy things I do like professional photo and video, playing old video-games and trying to be a Super Daddy!

What’s your last release and do you have something special to say about it?
My Last CD album was “Super CJ Land” and was released during Xmas 2013. It was around my 30 personnal albums… wow it’s incredible! And that album includes more than 30 tracks. It was a long, long project. I thought the first idea of this album came from 2004. At that time, I especially wrote Electro Dance/Trance music. But I already liked what we called Chiptunes Music for fun. I had in mind to do a new album around the idea of the oldschool Pixelised theme of “eMail to Elise” with a CiJibastian Bach using a crazy chipinstrument…
That folder stay many years on my computer and I’ve added and removed some new stuff from time to time. But “Electro Dance” was still the genre I mostly made till my first child was born. At that time I needed to change many things, and then during few years I didn’t wrote any music. Then in 2010 I came back, but only on a minimalist music style that realy fitted to this project.
So I wanted to change the concept of the album to “Super CJ Land” that really fitted to my new passion of oldschool video games. So I’ve asked my friend the talentous graphist Tohad to think about that for the cover while I was trying to finish to write songs and find an idea to create a whole ambient for the 30 songs (in fact, at first, there were 50 tracks !)

What software, gear, setup, etc. do you use to make music?
This album have something really special because the older track was written in year 2000. So I’ve used a patchwork of softwares. Impulse Tracker, Open Modplug Tracker, Schism Tracker, Jeskola Buzz Tracker, Goat Tracker and a Demo version of Renoise. I’ve often used just “samples” like the demosceners but I’ve also had fun with 8bits VSTi like Farbrausch V2, 4KLang, and Plogue Chipsound.

How would you describe your music, with words?
Super CJ Land : Welcome to my TinyWorld is not just a simple album about Chiptunes nor an album composed with GameBoys: this is a trip in Cyborg Jeff land with all those simple sounds and miniaturation competition from that universe. Tools have changed during this project! You’ll hear tracks wittten with the FM synthesizer well known in Demoscene world but also mood of the mythic C64 of my childhood… or some tracks sounding more Amiga and Nintendo Video Games. So I hope this diversity will be enjoyable! It’s fresh and happy !

What inspires you ?
For sure there are many things that inspire me, especially in this album that have many many references during those long years. There are inspiration coming from the great Commodore and Amiga compositors : Alister Brimble, Barry Leitch, Chris Huelsbeck, Jeroen Tel, Rob Hubbard or Laxity.
There are also an important inspiration coming from the Demoscene World like Bzam, Dubmood, Zus, KB, Rez, Ultrasyd, Maf for instance… and some of them are also now compositors for Indie Video Game like Frédéric Motte and Jake Kaufmann.
There are also just simple moments, like Xmas mood, like Fukushima fears, like discovering the Pix’n’Love books or some melodies from Owl City at the radio…
Finaly there are also people that have given to me some special power to get inspired from. My Brother Pype and his Bilou video game, my friend Pierrick who teached me how to make music with a computer, Zavie and LLB from CTRL-ALT-TEST that waked me up to write music again, my wife, my children,…

Any musician, famous or not, we should check?
Well, about other musicans, there are 3 new artists I’ve discovered and they would be my forthcoming inspiration: Lindsey Stirling, Caravan Palace and “Les Déménageurs”…
I could also invite you to listen to the last album of Zus, izioq (ed.: thanks! ^^) and Ben Landis if you’d like to hear something in the mood of Super CJ Land. All of them have written kwel chiptune albums:
https://zusmusic.bandcamp.com
https://izioq.bandcamp.com
https://music.adventuresinpixels.net

Tell us about a movie, a book or a video game you liked recently…
Oh yeah, I read a lot of books about old video games. I’ve read a lot Pix’n’Love and for now I’m reading “Le Petit livre des Jeux Vidéo” from Marabout Edition. I though it was not interesting, but there are a lot of games from the seventies and early eighties I’ve discovered!
I can speak about “Player One” from Ernest Cline that was for sure my favorite book till I’ve finished Harry Potter! It’s a story about Virtual World and a quest for Atari’s artefacts. You should read it!
For now I’ve just bought a Master System, so I’m discovering some 8bits Sega games !

Please describe your actual haircut.
Hehe… I’m realy proud of my haircut. Vegeta and Sangoku have tried to do the same… but mine is better!

Any other links you’d like to share here(youtube, twitter, etc.)?
Well till 2000 I’ve seed my CD albums around the web… there are a lot of free CJ’s music on Jamendo and Bandcamp… One day, there will be a quest to collect all the 1200 tunes I’ve written on big open massive game… or not ! You should may be start it now?
Thanks Izioq for your interest about my work. For now I’ve a lot of ideas in my head… But I don’t have the time to give them birth… see you soon!

(english) http://www.cyborgjeff.com
(french) http://blog.cyborgjeff.com

Interview by izioq

interzioq #3: SoulEye’s interview – MMMMMM and PPPPPP

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Hello what’s your name and how do you feel right now?
My powerful-viking-sounding name is Magnus and I am on a sugar high frenzy from eating a good-sized piece of chocolate and washing it down with an energy drink!

Anything else about you that you’d like to share (age, country, favorite food, shoe size, etc.)?
I love going deep and getting philosophical in addition to making music. So much so that I’m just about to arrange a weekend workshop in how to relate authentically and dropping into deep connection with another person.
Mmmm, don’t you just wish this was an interview with follow-up-questions now? 🙂

You mean like this?
What!? How did you do that!?

What’s your last release and do you have something special to say about it?
My latest big release was the hard rocking MMMMMM (http://souleye.se/m) and it’s a cover album of my chiptuney album PPPPPP (http://souleye.se/pppppp) that I did for the game VVVVVV (http://thelettervsixtim.es/). Some people are creative with their album titles, I seem just be hitting one key over and over until I’m satisfied.

What software, gear, setup, etc. do you use to make music?
Madtracker 2 and a PC. Some VSTs. Hardware wise I have a nice Ibanez electric guitar and a guitalele too. Combined with an Audio-technica microphone I can be quite a menace to some eardrums if I decide to do a hidden bonus track for an album, which I frequently do.

How would you describe your music, with words?
How to give a description of chippy game music… Well… Have you ever heard game music that’s so catchy it’s virtually impossible to stop listening, let alone forget? The ultimate chiptune for instance. Have you heard it? The one that kicks so much ass that it’s impossible to create anything better. The flagship triumph that transcends what is normal chiptunes and explodes into your mind, leaving your mouth open, knees trembling, and thoughts in disarray. As you’re grasping for air after the first play, you play it again. And by some unbelievable freak of nature, it’s even better the second time. You have a new favorite, and there is nothing better. It has the kind of melodies that burn themselves into your mind and keeps you humming and grooving even when you’re not playing the game?
Yeah? Well me too. I don’t know if I have created said tune but something was stirred in me. It got so bad that my mind starting making up melodies of its own without my permission and wouldn’t stop until I penned them down.

What inspires you?
Happy harmonies. Good vibes. Nature. Connections with friends. Truth. Love. Play. Games. Shall I go on? Ok! Life. Movies. Travel. Exercise.

Any musician, famous or not, we should check?
My homie-bro-ham Scattle, my Burning-Man bro Chris Huelsbeck, the oh-so-real Jeroen Tel… Take your pick.

Tell us about a movie, a book or a video game you liked recently…
I re-watched Wolf of Wall Street the other day. Crazy ass stuff. Then I went and looked up the guy it was inspired from and – he’s actually great and I found some profoundly cool sales training videos of him online. Then I looked at the movie again and saw that he is actually IN the movie, presenting Leonardo DiCaprio as being, well, himself! That was a great fun thing to see!

Please describe your actual haircut.
Sure, if I can find it. I’ll let you know. Once my trimmer dies and if I don’t replace it, maybe one day I will grow enough hair to go have a haircut.

Any other links you’d like to share here(youtube, twitter, etc.)?
https://twitter.com/MPSouleye (most action here!)
http://www.souleye.se (when you wanna actually hear some kickass game music)
https://www.facebook.com/MPSouleye (this account just copies what I say on Twitter, but hey, maybe you don’t use Twitter, so here you go!)
https://www.youtube.com/channel/UCsyZCpD8Pboi-NGhbw7wylw (some things that don’t show up on my website show up here instead!)

Interview by izioq

Jim Guthrie – “Children of the Clone”

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I guess there is no need to introduce Jim Guthrie, the genius craftman behind the Sword & Sworcery LP – The Ballad of the Space Babies OST.

However, it is not about this (awesome) video game soundtrack that I want to talk today but about his beautiful “Children of the Clone”.

Entirely recorded on a Sony Playstation (one) using MTV Music Generator this is a plainly inspirational album.

Finding this little gem was very important to me because it made me realise that it was possible to release a record made with a pretty “sequenced” sound without it being dance, house or techno music. I was personaly messing with music trackers and small pieces of sampled sounds since I was a teen in the 90’s but I’ve always thought that my “cheap sequenced” sounds couldn’t be share around… I don’t know why… Apparently I was completely wrong and, as always, technology doesn’t matter in the end: only the talent of Jim Guthrie, his musical ideas and an old playstation game are enough 🙂

The compositions on Children of the Clone are very original and, in a way, video-game sounding but, at the same time, they really got a “rock’n’roll attitude” you know… an “indie DIY” feeling… no doubt because “home is were the rock is”.

It is also interesting to note, for example, the evolution of a simple but beautiful track such as “Light Flute” from its early form here to its final appeareance under the name of “Dark Flute” the opening track of the Sword&Sorcery LP.

I definitely recommend you to check this very charming album. It is deep and raw at the same time, honest and brilliant!

by izioq

interzioq #2: Robin Ogden’s interview – OGRE

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Hello what’s your name and how do you feel right now?
Hi! My name’s Robin, and I make music as OGRE. Right now I feel a little sleepy and could do with a coffee!

Anything else about you that you’d like to share (age, country, favorite food, shoe size, etc.)?
I’m sat at my desk in my studio in the UK, and I’ve just got a boss CE-3 in the mail that I’m super excited to try out. They don’t make choruses like they used to in the 80’s!

What’s your last release and do you have something special to say about it?
Well, my latest release is an album called All Hallows’ : https://ogresound.bandcamp.com/album/all-hallows. It’s a collaborative concept album made with a super talented dude called Dallas Campbell. We actually live 3594 miles apart, and have never met in person! That album’s an all analog horror soundtrack for a film that doesn’t exist, and it’s paired with a scary short story that goes along with the music. It was great fun to make!

What software, gear, setup, etc. do you use to make music?
So largely it depends on what the project is, I actually work as a composer for games and visual media, so I switch gear up depending on what I’m working on. I use Ableton Live and a few plugins, mainly anything by u-he or Valhalla DSP, but mostly I work with just hardware. I’ve some analog synths that I use on everything, and a stack of wonky 80’s rackmount gear. I also spend a lot of time working with tape, and I’m currently very in to splicing cassette loops! The one thing I couldn’t live without is my Korg Mono/Poly! It’s an endless source of inspiration!

How would you describe your music, with words?
Mainly synth-y soundtrack stuff, with a retro leaning. That sort of covers all bases! I kind of fall into the Synthwave/80’s revivalist camp, and that’s a-okay with me!

What inspires you?
Books, I guess mainly J G Ballard-esc stuff, and anything visual really! Film, photographs, brutalist architecture, long walks. I’m pretty lucky to live in the South West of the UK, as there’s a tonne of coastal paths to wander down. Being by the sea is always really inspiring!

Any musician, famous or not, we should check?
Definitely listen to my friend Dallas Campbell. He does some mind bending things with synthesisers. You can find his music here: https://magichappened.bandcamp.com/

Tell us about a movie, a book or a video game you liked recently…
I’ve been watching a lot of Cronenberg’s early student films and experiments. They’re definitely interesting viewing haha. In terms of movies that I’ve enjoyed a lot, Colossus: The Forbin Project was pretty great. It’s a flick from 1970 about a giant super computer that develops consciousness and ransoms the survival of the human race. It’s pretty good!

Please describe your actual haircut.
Hmm, usually I’m a short back and sides type of man, but I’m trying to grow my hair out a bit at the moment, so I’m in an awkward inbetween stage. I have a pretty big beard though!

Any other links you’d like to share here (youtube, twitter, etc.)?
You can find myself and my music over on:
http://twitter.com/ogresounds
http://ogresound.bandcamp.com/
http://soundcloud.com/ogresound

Thanks so much for the interview!!

Interview by izioq

Windfallen – “In Season”

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Few weeks ago I’ve stumbled across this beautiful 5 tracks EP “In Season” by Windfallen: http://windfallen.bandcamp.com/releases

Windfallen is the project of Ben Steed, based in the Midlands, England.
This EP mixed perfectly smooth chiptune melodies with peaceful piano in a very original way.
Furthermore, the first notes of the opening track remind me the prelude of Final Fantasy VII which is always a good thing 🙂

Last but not least, it’s free… so go check it, you won’t regret it!


by izioq

interzioq #1: Jack Odell’s interview – PONCHO Original Soundtrack

poncho soundtrack

Hello what’s your name and how do you feel right now?
Hi, I’m Jack Odell and I’m feeling pretty chill. 🙂

Anything else about you that you’d like to share (age, country, favorite food, shoe size, etc.)?
Sure, I’m 25, live in the UK, I love video games and all kinds of electronic music.

What’s your last release and do you have something special to say about it?
My latest music release is the soundtrack to PONCHO, a game me and my friend/colleague Danny Hayes have been working on for a few years now. It’s pretty cool! 😀

What software, gear, setup, etc. do you use to make music? 
I Use Logic Pro X (on an iMac) I mainly use the software synths that come with Logic Pro, but sometimes dabble with NI Massive. The rest of my setup is pretty simple: MIDI keyboard, DT 990 Pro headphones.

How would you describe your music, with words? 
My music is pretty game-y. I like the aesthetic of retro game console sounds like the SNES, so I use a lot of synths in my work. I rarely record live music. Maybe Neo-Retro? If that doesn’t sound too cheesy, haha.

What inspires you? 
Other video game composers music, sometimes I’ll play around with synths for a bit till I find a sound that sound that I can work off of. A lot of the time, when I work on a project, the art/visuals, especially in games, informs a lot of the decisions I make on how a track will sound, then I just go from there. It’s a lot of trail and error.

Any musician, famous or not, we should check? 
Disasterpeace is amazing, definitely go check out his work. Also Toby Fox just put out a game called Undertale, which he also wrote the soundtrack to, and that is really amazing so go check out the Undertale OST.

Tell us about a movie, a book or a video game you liked recently…
I’d have to recommend Undertale again, it has such a cool vibe, really reminds me of Earthbound. Just has a lot of personality.

Please describe your actual haircut. 
Short.

Any other links you’d like to share here(youtube, twitter, etc.)? 

Yeah, go check out PONCHO, we just released it on STEAM and PS4 and the soundtrack is up on my Bandcamp page, along with some other stuff: https://jackodell.bandcamp.com
And you can always follow me on twitter @jack_odell


Interview by izioq

RETRO LIFE

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RETRO LIFE is my first album and it’s 100% chiptune.

You can download it here: https://izioq.bandcamp.com/album/retro-life

This album is dedicated to all the 80’s & 90’s kids and teens!
This is a compilation of chiptunes modules made with a tracker in the “old-fashioned” way.
They are short, they are sweet and full of sine, square and triangle waves.

I hope you’ll enjoy the track titles and find all the references on the cover art (I made it. I’m proud).

A little useless egotrip here: I’ve sent an email about this album to Rich Vreeland (a.k.a. Disasterpeace, the mastermind behind the awesome FEZ soundtrack: http://music.disasterpeace.com/album/fez-ost) and he was kind enough to reply the following message about my album. I couldnt resist to share it with the world:

Cool! Some old school demo scene vibes here. I can tell you put a lot of work into it. Nice work 🙂
– Rich

That made my day 🙂

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